Thursday, October 27, 2005 

With the new 3D engine, military units are rendered in groups to represent how many health points they have. The combat stats are simplified into a single power rating. "We don't want people to have to bust a calculator out to figure if they're going to win or not," Smith says. With the simplified stats, many units are differentiated by abilities, some of which can be chosen when a unit wins a battle. Maybe your phalanx will get a bonus vs. cavalry, it might heal faster, or it might be particularly good at capturing cities. "It brings in an RPG element," Smith says. "We want each unit to be more important, to be more interesting. Moving around hundreds and hundreds of units isn't fun. But a hundred cool units is fun."



[more at GameSpy]


 

Civilization IV Cheats?

I am trying searching for cheats around the net but found none yet. The game has just been released 2 days ago. There should be cheats and FAQs coming out really soon! I will post the links later when it is available. So, stay tuned! :)


 

Civilization IV Game Spy review

With over 6 million units sold and unprecedented critical acclaim from fans and press around the world, Sid Meier's Civilization is recognized as one of the greatest PC game franchises of all-time. Now, Sid Meier and Firaxis Games take this incredibly fun and addictive game to new heights by adding new ways to play and win, new tools to manage and expand your civilization, all-new easy to use mod capabilities and intense multiplayer modes and options. Civilization IV comes to life like never before in a beautifully detailed, living 3D world that elevates the gameplay experience to a whole new level. Whether playing multiplayer or single player, team play offers a new way of setting locked alliances that result in shared wonder effects, visibility, unit trading and shared territory that delivers a plethora of new strategic and tactical options.

[read full article at Game Spy]


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